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JORDYN PINDER
Charter School for Experiential Learning
Software: Rhino, Revit, and Photoshop

Experiential Learning provides an opportunity for all individuals to learn or gain experience in different skill areas. This architectural design was developed by using the four different areas of experiential learning, "Act, Reflect, Conceptualise, and Apply" to create experiential spaces for students to gain knowledge all while taking into consideration the location of the site and its surrounding context.

Site Plan
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Perspective 3D Model
Zoning Diagrams


Act

Conceptualise

Apply

Reflect
Floor Plans

First Floor
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Second Floor
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Third Floor
Sections

Longitudinal Section

Transversal Section










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