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Charter School for Experiential Learning

Software: Rhino, Revit, and Photoshop

Experiential Learning provides an opportunity for all individuals to learn or gain experience in different skill areas. This architectural design was developed by using the four different areas of experiential learning, "Act, Reflect, Conceptualise, and Apply" to create experiential spaces for students to gain knowledge all while taking into consideration the location of the site and its surrounding context.

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Site Plan

Perspective 3D Model

Zoning Diagrams

Act

Conceptualize

Conceptualise

Apply

Reflect

Floor Plans

First Floor

Second Floor

Third Floor

Sections

Longitudinal Section

Transversal Section

© 2021-2022 by Jordyn Pinder

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